Endgame

On the planet Korriban, Darth Venger enters an ancient and secret temple. Dark forms whisper to him "Welcome, Master..."

* * *

On the Dagobah planet, Geandra Rykin meets an old friend. The small figure, clutching a gnarled staff, greets him "Complete, your task is..."

* * *

Rebel General Dren Syrus, sitting at the counter of a smoky cantina in the Outer Rim, drains his cup, and begins "Let me tell you a story..."

Byss

Byss was a planet in the Deep Core, near the center of the galaxy, discovered no earlier than 45 BBY. A local day lasted 31 standard hours, and a local year lasted 207 standard days. It was the endpoint of the Byss Run.

Byss itself was somewhat of a myth, seeming to be the perfect place to live. Its eerie blue-green glow, caused by its sun, also added to the strangeness of the world. Despite this outward appearance, however, Emperor Palpatine's dark side energies were everywhere, corrupting not only the inhabitants, but the planet itself.

Episode 10 - Jaws of the Sarlacc

The galaxy rests on a tipping point as the forces of evil have struck
a devastating blow against the Alderaan Resistance.
Yet all is not lost, and even now the Alderaanian noble Lady Alya Aldrete
has summoned allies and great heroes to take part
in a daring attack on the Empire.
As the fate of the Resistance hangs in the balance, a small band of heroes
has a chance to strike a blow that will echo through the ages,
and show others that even the mighty Empire can be defeated . . .

The heroes are summoned to a rendezvous in the Deep Core, where they meet with Lady Aldrete and discover that she has summoned her entire fleet of smugglers and criminals. Combined with the remnants of the battle group belonging to the Resurgence, these ships form a relatively impressive fleet, which Lady Aldrete and Bail Organa hope to use to stage a daring mission against the Sarlacc Project. After being briefed on the plan, the heroes set course for the planet Byss, the Emperor's secret throne world.

Once they arrive at Byss, the heroes must infiltrate a Golan Defense Platform and shut down its defense mechanisms. There, they confront Inquisitor Draco for the last time, only to discover that the traitorous Admiral Varth has taken command of the Super Star Destroyer. In a stunning move, he fires up the ship's engines and makes a short hyperspace jump to join the battle.

The heroes, along with the pilots of Blue Squadron, must brave the battle between the defenders of Byss and Lady Aldrete's fleet, fly into the superstructure of Super Star Destroyer, and blow up its main reactor. That is the only way to destroy the vessel and save what's left of Lady Alya's fleet.

Prakith

Prakith was a mountainous fortress world that, thanks to its unstable terrain, was a difficult location to conquer by force. The world was located in the Prakith system of the Deep Core. It was part of Sector 5. The city Gallia was on this planet.

Episode 9 - Sword of the Empire

It is a critical moment for the first few willing to stand against the Galactic Empire.
Jedi Master Denia, one of the few survivors of Order 66, has fallen into the hands
of Valin Draco and the Inquisitorius, a secret division of Imperial Jedi hunters.
Setting out in search of Master Denia, a hardy group of heroes finds an ally
in Lady Alya Aldrete. The resourceful Alderaanian provides the transit permits
necessary for them to reach the Deep Core world of Prakith,
where Denia is held captive.
But Prakith is a more complicated puzzle than it seems. Home to a major new
administrative headquarters for the Imperial fleet and the Citadel Inquisitorius,
the world is well manned by the Emperor’s agents of darkness.
But those might not be Prakith’s only residents . . .

On entering the fringes of the Prakith system, the heroes encounter Jekk
Seejo, a somewhat erratic alien engineer on what will prove to be his last
disastrous assignment for an Admiralty fed up with his shenanigans.
Heroes rescuing Seejo may come to regret it initially, since the act results
in mynocks infesting their ship, but the engineer’s friendship comes in
handy when they visit Prakith, a place abuzz with Imperial activity.

More recently, the Mining Guild has sponsored a number of limited
operations on Prakith, ramping them up as the Empire’s activities require
ever more materials. The spaceport and military headquarters are in Prak
City, atop a large plateau. Citadel Inquisitorius rises in a mountainous
redoubt, more than a hundred kilometers to the west. Inquisitors are
active in Prak City as well, putting Force-users in constant danger of
discovery.

Direct attempts to approach the Citadel are frustrated. The cover
identities the heroes arrive under might provide some mobility in Prak
City and the surrounding environs, but airspace is closed around the
Inquisitors’ mountain redoubt, and even masquerading as Imperial
officers is unlikely to foil the security efforts of a group whose main
talent is sniffing out Force-users. Local inquiries with miners provide
some information (and the chance to proceed along a variant track), but
the most promising lead comes from the discovery of Herdr’tui, a member
of the subterranean Stereb race who is stuck aboveground. His people’s
existence here is unknown to the Empire, as is the extent of their
sprawling underground network.

Herdr’tui directs the heroes toward a place they’ve heard nothing
good about: the Drains, a collection of vertical lava tubes used as a
garbage (and recalcitrant slave) disposal by the Empire. Nothing that falls
down there lives for long, thanks to an omnivorous creature that must be
slain or brought to heel before Herdr’tui can be returned to his people.
The Stereb, heroes learn, see themselves literally as part of Prakith—as the
planet’s antibodies, in a sense, keeping its arteries clear and maintaining
it as best they can. They can be rallied to resist the Empire, but only if the
heroes recognize this relationship and convince the Stereb that the
Empire represents a literal cancer on the body of their world. The Sterebs’
best resource is information on a secret underground approach to the
Citadel Inquisitorius. But this knowledge is not gained easily; the heroes
first must gain the Sterebs’ trust.

After securing the information, the heroes have an opportunity to
enter the Citadel from beneath, which is possible only because the Empire
did not realize that those who constructed the ruins at its base still
existed. A treacherous speeder bike flight across an underground ocean
under a low ceiling infested with fear moss is required first, but the
problems are only beginning. Characters must make a daring night raid
into the Citadel, learning the location of Master Denia and fighting past
Inquisitors on their home turf. Finally, the heroes confront the new and
cybernetically improved Inquisitor Draco for a battle royale. An act of
self-sacrifice by Master Denia forces Draco to abandon the Citadel, but at
least the Empire now knows its subjects are ready and willing to fight for
their freedom.

Episode 8 - The Gem of Alderaan

After months of searching, the heroes finally learn that Jedi Master Denia
is being held captive on a fortress world in the Deep Core. It will be impossible
to reach her in time without codes to allow safe passage.
A celebrity heiress has such codes, and the heroes must seek her aid
while hiding in plain sight from the forces of the Empire . . .

After months of searching, Bail Organa finally learns that the Empire has
taken Jedi Master Denia to the planet Prakith in the Deep Core, a fortress
world that serves as the base of operations for the Inquisitorius. It is
virtually impossible to travel to Praxis without Imperial security clearance,
and the background check necessary to obtain clearance would reveal that
the heroes have death marks on their heads.

However, Senator Organa has discovered that Lady Alya Aldrete—an
Alderaanian heiress known for her decadent behavior—has access to
security clearances, using them so smugglers in her employ can ferry
forbidden goods to and from the heavily secured Deep Core worlds. To have
a chance to speak with her, the heroes must attend the maiden voyage of
the Gem of Alderaan, a luxury repulsortrain that is a part of her family’s
collection of resorts, casinos, and passenger liners.

When the heroes arrive at the launch station, stormtroopers line the
perimeter as Imperial officers mill about with the Alderaanian nobles. The
maiden voyage will last several hours, during which time the heroes must
make a good impression through a series of social encounters: playing
sabacc in the casino, rubbing shoulders with nobles at a fancy dinner,
holding intelligent conversation in the lounge, and even engaging in
recreation in the onboard nightclub.

Eventually, the heroes gain the notice of Lady Aldrete’s personal
assistant, a Twi’lek named Notru’denn, who summons them to her private
traincar. He reveals that his employer’s appearance as a self-centered
noble is just a cover for her clandestine activities. In truth, Lady Aldrete
uses her Deep Core smugglers as spies, creating an information network
that spans the galaxy. If the heroes convince Notru’denn of their sincerity,
he offers to arrange an audience with Lady Aldrete as soon as she returns.
Moments later, the repulsortrain lurches and alarms sound.

Trandoshan mercenaries hijack the train, hold the passengers hostage in
the control car, and will release them only if Senator Organa surrenders.
(They saw Organa on the guest list and think that the Senator is on board.)
The heroes fight the first group of mercenaries in a dark nightclub, using
their wits to overcome their relative lack of weapons. Pushing into the
casino car, they find an Imperial dignitary and his stormtroopers fighting
more mercenaries and a heavily armed war droid. Working with their
unlikely allies, the heroes storm the dining car (filled with hostages) to
rescue the last large cluster of guests onboard.

When the heroes move forward through the observation car, they are
attacked by the mercenaries’ starfighters, which seem intent on destroying
the car. The heroes uncouple the trailing cars to protect the civilians on
board, then fight the starfighters, outgunned by their powerful weapons.
When the heroes finally reach the control car, they find the
Trandoshan mercenary commander using Lady Aldrete as a human shield.

He drags her up to the roof, where the final showdown takes place as the
out-of-control repulsortrain speeds hundreds of meters above a snow-covered
mountain range. After the heroes defeat the Trandoshan and
rescue Lady Aldrete, Captain Sirona Okeefe’s transport swoops down to
scoop them up as the train careens into the mountains below. They blast
their way past the mercenary transport and return to Senator Organa to
negotiate with Lady Aldrete, moving one step closer to saving Master
Denia and stopping the Sarlacc Project.

Episode 7 - A Reckoning of Wraiths

With the taste of victory still sweet upon their tongues, the heroes find refuge
on Coruscant with loyalists. Following the destruction of the Inquisitors’ tower,
the Empire is searching for the culprits with extreme prejudice.
Just as there seems to be a lull in the action, word comes that
one of the captive designers of the Sarlacc Project has survived,
and is seeking asylum with the loyalists . . .

A Reckoning of Wraiths opens in the loyalist safehouse on Coruscant,
where the heroes wait for the heat from their recent activities against
the Inquisitorius to cool down. Within a day of their arrival at the
safehouse, Admiral Varth contacts them via a pirated Holonet signal.
Against the odds, one of the captive Sarlacc Project designers, an Incom
weapons technician named Pavel Trenol, survived the destruction of the
Imeici Spire. Seeking asylum, Trenol contacted the loyalists. He is
currently laying low in a hotel in Coruscant’s lower levels.

Varth instructs the heroes to contact Trenol at his hotel and
provides them with a poor quality holo of the technician. They venture
into Coruscant’s seedy underbelly, encountering some of its most bestial
denizens. When they arrive at the hotel, the heroes find only an empty
room registered in the technician’s name. Brief investigations lead them
to a cantina, where they are ambushed by thugs on the Imperial payroll.

With nothing more to go on, the heroes return to the safehouse. But
while they were gone, Imperial troops descended on the hideout and
killed or captured the loyalists. The troops also try to put an end to the
heroes, who retreat to the landing pad where their ship is located.
Unfortunately, it has been impounded and is guarded by an AT-AT.

When the heroes escape Coruscant, they are best served by returning to
the Resurgence at the appointed rendezvous. But when they emerge
from hyperspace, they find the Resurgence under attack by a large
Imperial force. Captain Verana calls for help, leading the heroes to dock
with the Resurgence—which has been boarded by stormtroopers—to
rescue as many crew as they can. But they can do little when they
discover that Inquisitor Valin Draco has captured Jedi Master Denia.

Once off the Resurgence, the heroes are contacted by Admiral Varth,
who is again in full Imperial regalia. He only pretended to defect in an
attempt to root out insurgents and now demands that the heroes
surrender. Instead, the heroes jump into hyperspace and find their way
back to Senator Organa.